#include "LevelTerrain.h"

LevelTerrain::LevelTerrain(const std::string &b, const std::string &tc, const std::string& _id): 
	bitmapPath(b), terrainConfPath(tc), id(_id) {}

    
const std::string LevelTerrain::GetBitmapPath(void) const { return bitmapPath; }
    
const std::string LevelTerrain::GetTerrainConfPath(void) const { return terrainConfPath; }

const std::string LevelTerrain::GetId (void) const { return id; }
/*
void LevelTerrain::DisplayLevel(void) const {
	al_draw_scaled_rotated_bitmap(bitmap, 0, 0, 0, 0, 2, 2, 0, 0);
*/